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authorRémi Verschelde <rverschelde@gmail.com>2022-09-12 16:29:40 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-12 16:29:45 +0200
commit1513d76cb9408b5d36d84a930736cf7911ee5a01 (patch)
treeddc6aa313b5eba27fec4a98de01ff711389c719a /modules/gltf
parentdbab737798e2f3d35370c3504ab3c57e6cc0d020 (diff)
Fix some errors affecting the Web editor
- Don't warn about minimized/maximized modes not being available. - Blender and FBX export both depend on running thirdparty applications, which can't be done (easily at least) for Web and Android editors. - Editor theme complained about not being able to retrieve texture data for an icon. It was only used once so instead of flipping at runtime, let's just add a flipped icon. Part of #65702.
Diffstat (limited to 'modules/gltf')
-rw-r--r--modules/gltf/register_types.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index dbbccc9bcc..6e7f7d6fed 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -142,6 +142,11 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
+ // Can't (a priori) run external app on these platforms.
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled.android", false);
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled.web", false);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled.android", false);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled.web", false);
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);