summaryrefslogtreecommitdiff
path: root/modules/gltf/structures
diff options
context:
space:
mode:
authorThe Tophat Demon <andsotherewas@gmail.com>2021-10-04 10:49:42 -0500
committerLunaticInAHat <maddestofhatters@outlook.com>2022-10-03 16:20:08 -0400
commitc1a600545cb427d36cb421a729147d6fde1600da (patch)
tree5bc444eccf5ad289836044ce80bf87c1e415a2b8 /modules/gltf/structures
parent62792eeb9fac4f44272f59f95ec8eb3abc0432a7 (diff)
GLTF imports & exports material texture filters
Diffstat (limited to 'modules/gltf/structures')
-rw-r--r--modules/gltf/structures/gltf_texture.cpp11
-rw-r--r--modules/gltf/structures/gltf_texture.h3
-rw-r--r--modules/gltf/structures/gltf_texture_sampler.cpp47
-rw-r--r--modules/gltf/structures/gltf_texture_sampler.h163
4 files changed, 224 insertions, 0 deletions
diff --git a/modules/gltf/structures/gltf_texture.cpp b/modules/gltf/structures/gltf_texture.cpp
index 2a21cb3df8..5cc96e3221 100644
--- a/modules/gltf/structures/gltf_texture.cpp
+++ b/modules/gltf/structures/gltf_texture.cpp
@@ -33,8 +33,11 @@
void GLTFTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_src_image"), &GLTFTexture::get_src_image);
ClassDB::bind_method(D_METHOD("set_src_image", "src_image"), &GLTFTexture::set_src_image);
+ ClassDB::bind_method(D_METHOD("get_sampler"), &GLTFTexture::get_sampler);
+ ClassDB::bind_method(D_METHOD("set_sampler", "sampler"), &GLTFTexture::set_sampler);
ADD_PROPERTY(PropertyInfo(Variant::INT, "src_image"), "set_src_image", "get_src_image"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sampler"), "set_sampler", "get_sampler"); // int
}
GLTFImageIndex GLTFTexture::get_src_image() const {
@@ -44,3 +47,11 @@ GLTFImageIndex GLTFTexture::get_src_image() const {
void GLTFTexture::set_src_image(GLTFImageIndex val) {
src_image = val;
}
+
+GLTFTextureSamplerIndex GLTFTexture::get_sampler() const {
+ return sampler;
+}
+
+void GLTFTexture::set_sampler(GLTFTextureSamplerIndex val) {
+ sampler = val;
+}
diff --git a/modules/gltf/structures/gltf_texture.h b/modules/gltf/structures/gltf_texture.h
index b1d12dddfa..b26c8a7b07 100644
--- a/modules/gltf/structures/gltf_texture.h
+++ b/modules/gltf/structures/gltf_texture.h
@@ -39,6 +39,7 @@ class GLTFTexture : public Resource {
private:
GLTFImageIndex src_image = 0;
+ GLTFTextureSamplerIndex sampler = -1;
protected:
static void _bind_methods();
@@ -46,6 +47,8 @@ protected:
public:
GLTFImageIndex get_src_image() const;
void set_src_image(GLTFImageIndex val);
+ GLTFTextureSamplerIndex get_sampler() const;
+ void set_sampler(GLTFTextureSamplerIndex val);
};
#endif // GLTF_TEXTURE_H
diff --git a/modules/gltf/structures/gltf_texture_sampler.cpp b/modules/gltf/structures/gltf_texture_sampler.cpp
new file mode 100644
index 0000000000..6cf615b6cc
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture_sampler.cpp
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* gltf_texture_sampler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_texture_sampler.h"
+
+void GLTFTextureSampler::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_mag_filter"), &GLTFTextureSampler::get_mag_filter);
+ ClassDB::bind_method(D_METHOD("set_mag_filter", "filter_mode"), &GLTFTextureSampler::set_mag_filter);
+ ClassDB::bind_method(D_METHOD("get_min_filter"), &GLTFTextureSampler::get_min_filter);
+ ClassDB::bind_method(D_METHOD("set_min_filter", "filter_mode"), &GLTFTextureSampler::set_min_filter);
+ ClassDB::bind_method(D_METHOD("get_wrap_s"), &GLTFTextureSampler::get_wrap_s);
+ ClassDB::bind_method(D_METHOD("set_wrap_s", "wrap_mode"), &GLTFTextureSampler::set_wrap_s);
+ ClassDB::bind_method(D_METHOD("get_wrap_t"), &GLTFTextureSampler::get_wrap_t);
+ ClassDB::bind_method(D_METHOD("set_wrap_t", "wrap_mode"), &GLTFTextureSampler::set_wrap_t);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mag_filter"), "set_mag_filter", "get_mag_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "min_filter"), "set_min_filter", "get_min_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_s"), "set_wrap_s", "get_wrap_s");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_t"), "set_wrap_t", "get_wrap_t");
+}
diff --git a/modules/gltf/structures/gltf_texture_sampler.h b/modules/gltf/structures/gltf_texture_sampler.h
new file mode 100644
index 0000000000..3fad31bbee
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture_sampler.h
@@ -0,0 +1,163 @@
+/*************************************************************************/
+/* gltf_texture_sampler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_TEXTURE_SAMPLER_H
+#define GLTF_TEXTURE_SAMPLER_H
+
+#include "core/io/resource.h"
+#include "scene/resources/material.h"
+
+class GLTFTextureSampler : public Resource {
+ GDCLASS(GLTFTextureSampler, Resource);
+
+public:
+ enum FilterMode {
+ NEAREST = 9728,
+ LINEAR = 9729,
+ NEAREST_MIPMAP_NEAREST = 9984,
+ LINEAR_MIPMAP_NEAREST = 9985,
+ NEAREST_MIPMAP_LINEAR = 9986,
+ LINEAR_MIPMAP_LINEAR = 9987
+ };
+
+ enum WrapMode {
+ CLAMP_TO_EDGE = 33071,
+ MIRRORED_REPEAT = 33648,
+ REPEAT = 10497,
+ DEFAULT = REPEAT
+ };
+
+ int get_mag_filter() const {
+ return mag_filter;
+ }
+
+ void set_mag_filter(const int filter_mode) {
+ mag_filter = (FilterMode)filter_mode;
+ }
+
+ int get_min_filter() const {
+ return min_filter;
+ }
+
+ void set_min_filter(const int filter_mode) {
+ min_filter = (FilterMode)filter_mode;
+ }
+
+ int get_wrap_s() const {
+ return wrap_s;
+ }
+
+ void set_wrap_s(const int wrap_mode) {
+ wrap_s = (WrapMode)wrap_mode;
+ }
+
+ int get_wrap_t() const {
+ return wrap_t;
+ }
+
+ void set_wrap_t(const int wrap_mode) {
+ wrap_s = (WrapMode)wrap_mode;
+ }
+
+ StandardMaterial3D::TextureFilter get_filter_mode() const {
+ using TextureFilter = StandardMaterial3D::TextureFilter;
+
+ switch (min_filter) {
+ case NEAREST:
+ return TextureFilter::TEXTURE_FILTER_NEAREST;
+ case LINEAR:
+ return TextureFilter::TEXTURE_FILTER_LINEAR;
+ case NEAREST_MIPMAP_NEAREST:
+ case NEAREST_MIPMAP_LINEAR:
+ return TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
+ case LINEAR_MIPMAP_NEAREST:
+ case LINEAR_MIPMAP_LINEAR:
+ default:
+ return TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+ }
+ }
+
+ void set_filter_mode(StandardMaterial3D::TextureFilter mode) {
+ using TextureFilter = StandardMaterial3D::TextureFilter;
+
+ switch (mode) {
+ case TextureFilter::TEXTURE_FILTER_NEAREST:
+ min_filter = FilterMode::NEAREST;
+ mag_filter = FilterMode::NEAREST;
+ break;
+ case TextureFilter::TEXTURE_FILTER_LINEAR:
+ min_filter = FilterMode::LINEAR;
+ mag_filter = FilterMode::LINEAR;
+ break;
+ case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
+ case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
+ min_filter = FilterMode::NEAREST_MIPMAP_LINEAR;
+ mag_filter = FilterMode::NEAREST;
+ break;
+ case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
+ case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
+ default:
+ min_filter = FilterMode::LINEAR_MIPMAP_LINEAR;
+ mag_filter = FilterMode::LINEAR;
+ break;
+ }
+ }
+
+ bool get_wrap_mode() const {
+ // BaseMaterial3D presents wrapping as a boolean property. Either the texture is repeated
+ // in both dimensions, non-mirrored, or it isn't repeated at all. This will cause oddities
+ // when people import models having other wrapping mode combinations.
+ return (wrap_s == WrapMode::REPEAT) && (wrap_t == WrapMode::REPEAT);
+ }
+
+ void set_wrap_mode(bool mat_repeats) {
+ if (mat_repeats) {
+ wrap_s = WrapMode::REPEAT;
+ wrap_t = WrapMode::REPEAT;
+ } else {
+ wrap_s = WrapMode::CLAMP_TO_EDGE;
+ wrap_t = WrapMode::CLAMP_TO_EDGE;
+ }
+ }
+
+protected:
+ static void _bind_methods();
+
+private:
+ FilterMode mag_filter = FilterMode::LINEAR;
+ FilterMode min_filter = FilterMode::LINEAR_MIPMAP_LINEAR;
+ WrapMode wrap_s = WrapMode::REPEAT;
+ WrapMode wrap_t = WrapMode::REPEAT;
+};
+
+VARIANT_ENUM_CAST(GLTFTextureSampler::FilterMode);
+VARIANT_ENUM_CAST(GLTFTextureSampler::WrapMode);
+
+#endif // GLTF_TEXTURE_SAMPLER_H