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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-15 21:07:42 +0200
committerGitHub <noreply@github.com>2022-06-15 21:07:42 +0200
commitd82c227e2b5914cb4042c11411c7e21ed403896c (patch)
tree6e9f647c01941eb539092da96887f0a8aada77b5 /modules/gdscript/editor
parenteeb91cec4658aef3a0cd0d6c51c4262706d03d45 (diff)
parent912d8e23ca4d01e242eda386e420175329113d5b (diff)
Merge pull request #61486 from jtnicholl/import_script_templates
Add script templates for EditorScenePostImport
Diffstat (limited to 'modules/gdscript/editor')
-rw-r--r--modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd11
-rw-r--r--modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd7
2 files changed, 18 insertions, 0 deletions
diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd
new file mode 100644
index 0000000000..b4b2305b8c
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd
@@ -0,0 +1,11 @@
+# meta-description: Basic import script template
+@tool
+extends EditorScenePostImport
+
+
+# Called by the editor when a scene has this script set as the import script in the import tab.
+func _post_import(scene: Node) -> Object:
+ # Modify the contents of the scene upon import. For example, setting up LODs:
+# (scene.get_node(^"HighPolyMesh") as MeshInstance3D).draw_distance_end = 5.0
+# (scene.get_node(^"LowPolyMesh") as MeshInstance3D).draw_distance_begin = 5.0
+ return scene # Return the modified root node when you're done.
diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd
new file mode 100644
index 0000000000..875afb4fc0
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd
@@ -0,0 +1,7 @@
+# meta-description: Basic import script template (no comments)
+@tool
+extends EditorScenePostImport
+
+
+func _post_import(scene: Node) -> Object:
+ return scene