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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2021-09-07 18:44:39 +0200
committerGitHub <noreply@github.com>2021-09-07 18:44:39 +0200
commitacc776f7b6ca43a6dde59f7355f52a11b9ac72f5 (patch)
tree140eef1d91760a0348d430f94b6bd21c7c1fc40d /modules/gdnative/nativescript/godot_nativescript.cpp
parentb284cb908ab5ca51099cc1e1b75689cacccfa229 (diff)
parentbf9aae09ba5eccde7ec355dac96b6a2088fb1a3f (diff)
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
Diffstat (limited to 'modules/gdnative/nativescript/godot_nativescript.cpp')
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index 70b14836bf..dadd1a9d10 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -127,9 +127,9 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
E->get().methods.insert(p_function_name, method);
if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = String(p_name);
- nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type);
+ nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type);
E->get().rpc_methods.push_back(nd);
}
}