From bf9aae09ba5eccde7ec355dac96b6a2088fb1a3f Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 3 Sep 2021 19:40:47 +0200 Subject: [Net] Move multiplayer to core subdir, split RPCManager. Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". --- modules/gdnative/nativescript/godot_nativescript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/gdnative/nativescript/godot_nativescript.cpp') diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 70b14836bf..dadd1a9d10 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -127,9 +127,9 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha E->get().methods.insert(p_function_name, method); if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = String(p_name); - nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type); + nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type); E->get().rpc_methods.push_back(nd); } } -- cgit v1.2.3