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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-16 10:37:57 +0200
committerGitHub <noreply@github.com>2019-06-16 10:37:57 +0200
commitf6f9f890782428169a8d29fe0fb4851220d675c5 (patch)
treec8c33c0cfc7f807803dcb61be1b9a2614cc69cda /modules/gdnative/include
parentbaab976d0f2853231e8ea2f048f4a32334d635b8 (diff)
parent2c3536810a497165e063bd56f842c21cf38f22a5 (diff)
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
Setup Godot to support the Oculus Mobile SDK.
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/android/godot_android.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h
index 32e86838be..7063e1d2c5 100644
--- a/modules/gdnative/include/android/godot_android.h
+++ b/modules/gdnative/include/android/godot_android.h
@@ -46,6 +46,8 @@ extern "C" {
JNIEnv *GDAPI godot_android_get_env();
jobject GDAPI godot_android_get_activity();
+jobject GDAPI godot_android_get_surface();
+bool GDAPI godot_android_is_activity_resumed();
#ifdef __cplusplus
}