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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-16 10:37:57 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-16 10:37:57 +0200 |
commit | f6f9f890782428169a8d29fe0fb4851220d675c5 (patch) | |
tree | c8c33c0cfc7f807803dcb61be1b9a2614cc69cda /modules/gdnative/include | |
parent | baab976d0f2853231e8ea2f048f4a32334d635b8 (diff) | |
parent | 2c3536810a497165e063bd56f842c21cf38f22a5 (diff) |
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
Setup Godot to support the Oculus Mobile SDK.
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r-- | modules/gdnative/include/android/godot_android.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 32e86838be..7063e1d2c5 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -46,6 +46,8 @@ extern "C" { JNIEnv *GDAPI godot_android_get_env(); jobject GDAPI godot_android_get_activity(); +jobject GDAPI godot_android_get_surface(); +bool GDAPI godot_android_is_activity_resumed(); #ifdef __cplusplus } |