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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-27 09:42:09 +0200
committerGitHub <noreply@github.com>2021-04-27 09:42:09 +0200
commit83cc6bcf55cf6605401291fa3a74b5bd84fd9db6 (patch)
tree5803772cd5dbe61745e1452aa82660c3785a6c41 /modules/fbx
parent639b02f4541be289a10f2e7bc80fd1ea67e4cf32 (diff)
parent31d41d83c38924a4c5b46e84b8be9f24a0f08c05 (diff)
Merge pull request #48187 from brakhane/remove-dupe-comments
Remove duplicate comments
Diffstat (limited to 'modules/fbx')
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index b23a58a414..edea1963a7 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1014,7 +1014,6 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
// animation->track_set_path(track_idx, node_path);
- // animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone;
// note we must not run the below code if the entry doesn't exist, it will create dummy entries which is very bad.