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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-04 14:11:03 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-04 14:11:03 +0200 |
commit | 5dc923d3863b504d64b19501eaec04749cd975ce (patch) | |
tree | 8b9f62122d75a3e55cec506fb0d96b7c8a9dbfed /modules/fbx | |
parent | 023056bc5c1289f930a4f85916d6ddcd3d4b3ea4 (diff) | |
parent | 125d1a7cd330ad7b2f971bad16e126b8100e6926 (diff) |
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Diffstat (limited to 'modules/fbx')
-rw-r--r-- | modules/fbx/editor_scene_importer_fbx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index b9eaedb8a6..4da0b55f42 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -1011,7 +1011,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // track count is 5. // next track id is 5. const uint64_t target_id = track->key(); - int track_idx = animation->add_track(Animation::TYPE_TRANSFORM); + int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D); // animation->track_set_path(track_idx, node_path); Ref<FBXBone> bone; |