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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-04 14:11:03 +0200
committerGitHub <noreply@github.com>2021-06-04 14:11:03 +0200
commit5dc923d3863b504d64b19501eaec04749cd975ce (patch)
tree8b9f62122d75a3e55cec506fb0d96b7c8a9dbfed /modules/fbx
parent023056bc5c1289f930a4f85916d6ddcd3d4b3ea4 (diff)
parent125d1a7cd330ad7b2f971bad16e126b8100e6926 (diff)
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Diffstat (limited to 'modules/fbx')
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index b9eaedb8a6..4da0b55f42 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1011,7 +1011,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// track count is 5.
// next track id is 5.
const uint64_t target_id = track->key();
- int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
+ int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D);
// animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone;