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authorAaron Franke <arnfranke@yahoo.com>2021-06-03 20:34:41 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-03 21:11:54 -0400
commit125d1a7cd330ad7b2f971bad16e126b8100e6926 (patch)
tree3307b410a4286a98ce2f93fdb0502df2fa1b3c7c /modules/fbx
parent5d9cab3aeb3c62df6b7b44e6e68c0ebbb67f7a45 (diff)
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Diffstat (limited to 'modules/fbx')
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index b9eaedb8a6..4da0b55f42 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1011,7 +1011,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// track count is 5.
// next track id is 5.
const uint64_t target_id = track->key();
- int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
+ int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D);
// animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone;