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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-04-04 00:25:03 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-04 00:25:03 +0200 |
commit | 46bc14e66fe90430f1d74cdab6cca6acb5b2a3f6 (patch) | |
tree | 6d761531804ce9bb8e78b297598e06bea57dbe7b /modules/dlscript/godot/godot_node_path.h | |
parent | 57badfd1df3a554b7f47793e73a887874e5ca2b1 (diff) | |
parent | fd553087867187220d4f6b8217854dd8e9be2667 (diff) |
Merge pull request #8246 from GodotNativeTools/dlscript-module
DLScript module
Diffstat (limited to 'modules/dlscript/godot/godot_node_path.h')
-rw-r--r-- | modules/dlscript/godot/godot_node_path.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_node_path.h b/modules/dlscript/godot/godot_node_path.h new file mode 100644 index 0000000000..b322e55d83 --- /dev/null +++ b/modules/dlscript/godot/godot_node_path.h @@ -0,0 +1,38 @@ +#ifndef GODOT_DLSCRIPT_NODE_PATH_H +#define GODOT_DLSCRIPT_NODE_PATH_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED +typedef struct godot_node_path { + uint8_t _dont_touch_that[8]; +} godot_node_path; +#endif + +#include "../godot.h" + +void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from); + +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx); +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np); + +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np); +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx); +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np); + +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np); +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np); + +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np); + +void GDAPI godot_node_path_destroy(godot_node_path *p_np); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DLSCRIPT_NODE_PATH_H |