From fd553087867187220d4f6b8217854dd8e9be2667 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Mon, 3 Apr 2017 16:11:38 +0200 Subject: added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md --- modules/dlscript/godot/godot_node_path.h | 38 ++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 modules/dlscript/godot/godot_node_path.h (limited to 'modules/dlscript/godot/godot_node_path.h') diff --git a/modules/dlscript/godot/godot_node_path.h b/modules/dlscript/godot/godot_node_path.h new file mode 100644 index 0000000000..b322e55d83 --- /dev/null +++ b/modules/dlscript/godot/godot_node_path.h @@ -0,0 +1,38 @@ +#ifndef GODOT_DLSCRIPT_NODE_PATH_H +#define GODOT_DLSCRIPT_NODE_PATH_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED +typedef struct godot_node_path { + uint8_t _dont_touch_that[8]; +} godot_node_path; +#endif + +#include "../godot.h" + +void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from); + +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx); +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np); + +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np); +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx); +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np); + +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np); +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np); + +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np); + +void GDAPI godot_node_path_destroy(godot_node_path *p_np); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DLSCRIPT_NODE_PATH_H -- cgit v1.2.3