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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-07 18:27:58 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-07 18:27:58 +0100 |
commit | 05bad19a9ab6b173c5e3287283eaa8f72c0c16d2 (patch) | |
tree | feb26fcb671644147a590cc8bdfda7c73c789d4f /modules/csg/doc_classes/CSGPolygon3D.xml | |
parent | 650e218b9606e4640ac10ecbff1b7f08b6be0daf (diff) | |
parent | 5268786ac0213d4881f8a214b4d81f0c33340802 (diff) |
Merge pull request #57752 from Calinou/doc-csg-nodes-performance
Diffstat (limited to 'modules/csg/doc_classes/CSGPolygon3D.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon3D.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index 5a49eebc7b..e8ef79a9e5 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> |