From 5268786ac0213d4881f8a214b4d81f0c33340802 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 7 Feb 2022 13:58:08 +0100 Subject: Document performance limitations with CSG nodes, link to tutorial --- modules/csg/doc_classes/CSGPolygon3D.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'modules/csg/doc_classes/CSGPolygon3D.xml') diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index 5a49eebc7b..e8ef79a9e5 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -5,8 +5,10 @@ An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. + $DOCS_URL/tutorials/3d/csg_tools.html -- cgit v1.2.3