diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-21 11:16:19 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-21 11:16:19 +0200 |
commit | d4bbdb83674526a80ae6d0d2c080768da7629804 (patch) | |
tree | 9fbe5a4ba2bf8431b05845378ddaad6c07afc805 /modules/csg/csg_shape.cpp | |
parent | 8cc599db645a356ca6af3bc15e7574fa6e3ada0e (diff) | |
parent | 78b0a7da0398dc8c6447b1439a6d07059311c028 (diff) |
Merge pull request #50521 from aaronfranke/iseqapprox
Use `is_equal_approx` in more places
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 53424f2cfd..729dc2f8fc 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -778,7 +778,7 @@ CSGBrush *CSGMesh3D::_build_brush() { } } - bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON; + bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]); vw[as + j + 0] = vertex[0]; vw[as + j + 1] = vertex[1]; @@ -820,7 +820,7 @@ CSGBrush *CSGMesh3D::_build_brush() { } } - bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON; + bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]); vw[as + j + 0] = vertex[0]; vw[as + j + 1] = vertex[1]; |