From 78b0a7da0398dc8c6447b1439a6d07059311c028 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Fri, 16 Jul 2021 13:19:55 -0400 Subject: Use is_equal_approx in more places --- modules/csg/csg_shape.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/csg/csg_shape.cpp') diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 53424f2cfd..729dc2f8fc 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -778,7 +778,7 @@ CSGBrush *CSGMesh3D::_build_brush() { } } - bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON; + bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]); vw[as + j + 0] = vertex[0]; vw[as + j + 1] = vertex[1]; @@ -820,7 +820,7 @@ CSGBrush *CSGMesh3D::_build_brush() { } } - bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON; + bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]); vw[as + j + 0] = vertex[0]; vw[as + j + 1] = vertex[1]; -- cgit v1.2.3