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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-07-27 23:00:54 +0200
committerGitHub <noreply@github.com>2020-07-27 23:00:54 +0200
commitf93c04d8efef1bdfff5d5839569eb7e22c667be6 (patch)
treed09d23df65989fe66dd51d8ce62be88ec3d5515a /modules/bullet/godot_result_callbacks.cpp
parent04f46aea8d73d45673d2b29e98d7c8bf7945bee0 (diff)
parentc845e20addb28ea250b705a4eeb4418fa8bbb85c (diff)
Merge pull request #40776 from akien-mga/revert-40193
Revert "Allow Area2D and 3D mouse events without a collision layer"
Diffstat (limited to 'modules/bullet/godot_result_callbacks.cpp')
-rw-r--r--modules/bullet/godot_result_callbacks.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index e1f950dad1..f82648d6ff 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -57,7 +57,7 @@ bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btB
bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (m_pickRay || needs) {
+ if (needs) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());