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author | karroffel <therzog@mail.de> | 2018-04-03 16:40:53 +0200 |
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committer | karroffel <therzog@mail.de> | 2018-04-03 16:43:50 +0200 |
commit | 4303fbca5ab3e46b99834a810fa27fd7176f6213 (patch) | |
tree | 641e83044b186f872d9bd4e74574f67627bc3671 /modules/bullet/godot_result_callbacks.cpp | |
parent | 9ad180029876a53747df577d8925a055f6b9687e (diff) |
fix bone scale/rotation in AnimationPlayers
fixes #17325.
The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.
Diffstat (limited to 'modules/bullet/godot_result_callbacks.cpp')
0 files changed, 0 insertions, 0 deletions