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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 12:53:38 +0200
committerGitHub <noreply@github.com>2020-05-14 12:53:38 +0200
commit5f5f53e8eba5c9b708714de58d3cca6ceb010279 (patch)
tree8bebdce946466ce8e9476ccd46c9dba62c323938 /modules/bullet/godot_ray_world_algorithm.h
parente7c9d818766a119089873e4941e4865fb36883ec (diff)
parent1f6f364a56319eabd02c050746fe7df3f55ffee3 (diff)
Merge pull request #38697 from akien-mga/member-init-c++11
Port member default initialization from constructor to declaration (C++11)
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.h')
-rw-r--r--modules/bullet/godot_ray_world_algorithm.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
index 2cdea6c133..ec7f68dc51 100644
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -45,7 +45,7 @@ class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm {
const btDiscreteDynamicsWorld *m_world;
btPersistentManifold *m_manifoldPtr;
- bool m_ownManifold;
+ bool m_ownManifold = false;
bool m_isSwapped;
public: