From 1f6f364a56319eabd02c050746fe7df3f55ffee3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 12 May 2020 17:01:17 +0200 Subject: Port member initialization from constructor to declaration (C++11) Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists. --- modules/bullet/godot_ray_world_algorithm.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/bullet/godot_ray_world_algorithm.h') diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 2cdea6c133..ec7f68dc51 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -45,7 +45,7 @@ class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm { const btDiscreteDynamicsWorld *m_world; btPersistentManifold *m_manifoldPtr; - bool m_ownManifold; + bool m_ownManifold = false; bool m_isSwapped; public: -- cgit v1.2.3