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authorBastiaanOlij <mux213@gmail.com>2017-07-28 10:32:08 +1000
committerBastiaan Olij <mux213@gmail.com>2019-06-30 18:54:48 +1000
commitd9cefb34c1dd825fcceb76d430ee7410349b6a12 (patch)
tree689c8366671c6722ebd15386360d88a7a72f6e57 /modules/arkit/SCsub
parent3942c939e3ed152d4cf9647411f34d1bc14cdec2 (diff)
ARKit for Godot 3.2
This PR introduces support for ARKit to the iOS version of Godot. ARKit is Apples Augmented Reality platform. This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features. It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.
Diffstat (limited to 'modules/arkit/SCsub')
-rw-r--r--modules/arkit/SCsub10
1 files changed, 10 insertions, 0 deletions
diff --git a/modules/arkit/SCsub b/modules/arkit/SCsub
new file mode 100644
index 0000000000..b43d936768
--- /dev/null
+++ b/modules/arkit/SCsub
@@ -0,0 +1,10 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_arkit = env_modules.Clone()
+
+# Add source files
+env_arkit.add_source_files(env.modules_sources, "*.cpp")
+env_arkit.add_source_files(env.modules_sources, "*.mm")