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author | BastiaanOlij <mux213@gmail.com> | 2017-07-28 10:32:08 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2019-06-30 18:54:48 +1000 |
commit | d9cefb34c1dd825fcceb76d430ee7410349b6a12 (patch) | |
tree | 689c8366671c6722ebd15386360d88a7a72f6e57 /modules/arkit/SCsub | |
parent | 3942c939e3ed152d4cf9647411f34d1bc14cdec2 (diff) |
ARKit for Godot 3.2
This PR introduces support for ARKit to the iOS version of Godot.
ARKit is Apples Augmented Reality platform.
This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features.
It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.
Diffstat (limited to 'modules/arkit/SCsub')
-rw-r--r-- | modules/arkit/SCsub | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/modules/arkit/SCsub b/modules/arkit/SCsub new file mode 100644 index 0000000000..b43d936768 --- /dev/null +++ b/modules/arkit/SCsub @@ -0,0 +1,10 @@ +#!/usr/bin/env python + +Import('env') +Import('env_modules') + +env_arkit = env_modules.Clone() + +# Add source files +env_arkit.add_source_files(env.modules_sources, "*.cpp") +env_arkit.add_source_files(env.modules_sources, "*.mm") |