From d9cefb34c1dd825fcceb76d430ee7410349b6a12 Mon Sep 17 00:00:00 2001 From: BastiaanOlij Date: Fri, 28 Jul 2017 10:32:08 +1000 Subject: ARKit for Godot 3.2 This PR introduces support for ARKit to the iOS version of Godot. ARKit is Apples Augmented Reality platform. This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features. It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused. --- modules/arkit/SCsub | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 modules/arkit/SCsub (limited to 'modules/arkit/SCsub') diff --git a/modules/arkit/SCsub b/modules/arkit/SCsub new file mode 100644 index 0000000000..b43d936768 --- /dev/null +++ b/modules/arkit/SCsub @@ -0,0 +1,10 @@ +#!/usr/bin/env python + +Import('env') +Import('env_modules') + +env_arkit = env_modules.Clone() + +# Add source files +env_arkit.add_source_files(env.modules_sources, "*.cpp") +env_arkit.add_source_files(env.modules_sources, "*.mm") -- cgit v1.2.3