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authorRuslan Mustakov <r.mustakov@gmail.com>2017-10-02 22:01:43 +0700
committerRuslan Mustakov <ruslan.mustakov@xored.com>2017-11-21 01:16:49 +0700
commit8f0f327f0207cbde27bbfba3ac106b9457d7201b (patch)
tree873fcacabc6feaee5dad537f654a3df2c4d3f50e /misc/dist/ios_xcode/godot.iphone.debug.arm
parent82ad05a20ef4420122b18eadf3835c4a8a49ba19 (diff)
Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
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diff --git a/misc/dist/ios_xcode/godot.iphone.debug.arm b/misc/dist/ios_xcode/godot.iphone.debug.arm
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