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authorLeon Krause <lk@leonkrause.com>2018-05-10 13:43:58 +0200
committerLeon Krause <lk@leonkrause.com>2018-05-10 15:08:19 +0200
commit96f907c023b687206df6233be383d724e2810088 (patch)
tree0ed4590505d8858abff0dfc76eb3c2eb02d495c3 /misc/dist/html
parent32eb3e1b7d2aa6010f154d8b4850357f5a11662a (diff)
Accept non-default main packs in engine.js startGame()
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
Diffstat (limited to 'misc/dist/html')
-rw-r--r--misc/dist/html/default.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html
index 4e3515a7b6..9aef77b1d2 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/default.html
@@ -229,7 +229,7 @@ $GODOT_HEAD_INCLUDE
(function() {
- const BASENAME = '$GODOT_BASENAME';
+ const MAIN_PACK = '$GODOT_BASENAME.pck';
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -380,7 +380,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
- engine.startGame(BASENAME + '.pck').then(() => {
+ engine.startGame(MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);