From 96f907c023b687206df6233be383d724e2810088 Mon Sep 17 00:00:00 2001 From: Leon Krause Date: Thu, 10 May 2018 13:43:58 +0200 Subject: Accept non-default main packs in engine.js startGame() Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension. --- misc/dist/html/default.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'misc/dist/html') diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html index 4e3515a7b6..9aef77b1d2 100644 --- a/misc/dist/html/default.html +++ b/misc/dist/html/default.html @@ -229,7 +229,7 @@ $GODOT_HEAD_INCLUDE (function() { - const BASENAME = '$GODOT_BASENAME'; + const MAIN_PACK = '$GODOT_BASENAME.pck'; const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED; const INDETERMINATE_STATUS_STEP_MS = 100; @@ -380,7 +380,7 @@ $GODOT_HEAD_INCLUDE } else { setStatusMode('indeterminate'); engine.setCanvas(canvas); - engine.startGame(BASENAME + '.pck').then(() => { + engine.startGame(MAIN_PACK).then(() => { setStatusMode('hidden'); initializing = false; }, displayFailureNotice); -- cgit v1.2.3