diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-03 18:56:43 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-28 18:46:59 +0200 |
commit | 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (patch) | |
tree | 791d890cb434e4b67513518d3b6507e53b02065c /main | |
parent | 2e05cc3314d0fd04f0e151ad0a827b34b28d8ece (diff) |
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp index 3e29323337..a9037806bf 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2098,7 +2098,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // able to load resources, load the global shader variables. // If running on editor, don't load the textures because the editor // may want to import them first. Editor will reload those later. - rendering_server->global_variables_load_settings(!editor); + rendering_server->global_shader_uniforms_load_settings(!editor); } _start_success = true; @@ -3011,7 +3011,7 @@ void Main::cleanup(bool p_force) { RenderingServer::get_singleton()->sync(); //clear global shader variables before scene and other graphics stuff are deinitialized. - rendering_server->global_variables_clear(); + rendering_server->global_shader_uniforms_clear(); if (xr_server) { // Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer |