From 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 3 Apr 2022 18:56:43 +0200 Subject: Rename RenderingServer global shader uniform methods to be more explicit The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. --- main/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'main') diff --git a/main/main.cpp b/main/main.cpp index 3e29323337..a9037806bf 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2098,7 +2098,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // able to load resources, load the global shader variables. // If running on editor, don't load the textures because the editor // may want to import them first. Editor will reload those later. - rendering_server->global_variables_load_settings(!editor); + rendering_server->global_shader_uniforms_load_settings(!editor); } _start_success = true; @@ -3011,7 +3011,7 @@ void Main::cleanup(bool p_force) { RenderingServer::get_singleton()->sync(); //clear global shader variables before scene and other graphics stuff are deinitialized. - rendering_server->global_variables_clear(); + rendering_server->global_shader_uniforms_clear(); if (xr_server) { // Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer -- cgit v1.2.3