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authorJuan Linietsky <reduzio@gmail.com>2018-07-14 18:15:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-07-14 18:16:18 -0300
commitf6ce73f7245fe9cc06d942ac4c8cec44a7252c5c (patch)
tree4d2dd626030bb0a4ad22a27acb35713c5c5537bb /main/tests/test_shader_lang.cpp
parent1fc7973a00e17025441b6b8333e38d1606c1d304 (diff)
Visual Shaders are back.
Diffstat (limited to 'main/tests/test_shader_lang.cpp')
-rw-r--r--main/tests/test_shader_lang.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index 63032597ed..7103b436e1 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -321,8 +321,8 @@ MainLoop *test() {
dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
dt["fragment"].can_discard = true;
- Set<String> rm;
- rm.insert("popo");
+ Vector<StringName> rm;
+ rm.push_back("popo");
Set<String> types;
types.insert("spatial");