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author | Juan Linietsky <reduzio@gmail.com> | 2018-07-14 18:15:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-07-14 18:16:18 -0300 |
commit | f6ce73f7245fe9cc06d942ac4c8cec44a7252c5c (patch) | |
tree | 4d2dd626030bb0a4ad22a27acb35713c5c5537bb /main/tests/test_shader_lang.cpp | |
parent | 1fc7973a00e17025441b6b8333e38d1606c1d304 (diff) |
Visual Shaders are back.
Diffstat (limited to 'main/tests/test_shader_lang.cpp')
-rw-r--r-- | main/tests/test_shader_lang.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index 63032597ed..7103b436e1 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -321,8 +321,8 @@ MainLoop *test() { dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; dt["fragment"].can_discard = true; - Set<String> rm; - rm.insert("popo"); + Vector<StringName> rm; + rm.push_back("popo"); Set<String> types; types.insert("spatial"); |