From f6ce73f7245fe9cc06d942ac4c8cec44a7252c5c Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 14 Jul 2018 18:15:42 -0300 Subject: Visual Shaders are back. --- main/tests/test_shader_lang.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'main/tests/test_shader_lang.cpp') diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index 63032597ed..7103b436e1 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -321,8 +321,8 @@ MainLoop *test() { dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; dt["fragment"].can_discard = true; - Set rm; - rm.insert("popo"); + Vector rm; + rm.push_back("popo"); Set types; types.insert("spatial"); -- cgit v1.2.3