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authorRémi Verschelde <rverschelde@gmail.com>2020-03-16 10:45:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-16 10:49:03 +0100
commit2aa832f415a0132f66d58e54fb1386420cbb0c7f (patch)
tree2ecb16ed3210621f1dc899df3d0e67e8405d9bfa /editor/translations/de.po
parent47eb28a919ee2ba88f0bd904b25e8b73459693a8 (diff)
i18n: Sync translations with Weblate
(cherry picked from commit 0e36b11f9d05bacd5036acc48bf654cbcd5b7628)
Diffstat (limited to 'editor/translations/de.po')
-rw-r--r--editor/translations/de.po9
1 files changed, 4 insertions, 5 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 14d9926ecb..1520c3aa2a 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -53,8 +53,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:32+0000\n"
-"Last-Translator: PagDev <pag.develop@gmail.com>\n"
+"PO-Revision-Date: 2020-03-14 15:05+0000\n"
+"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -6029,9 +6029,8 @@ msgstr ""
"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen"
+msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -12483,7 +12482,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."