From 2aa832f415a0132f66d58e54fb1386420cbb0c7f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 16 Mar 2020 10:45:42 +0100 Subject: i18n: Sync translations with Weblate (cherry picked from commit 0e36b11f9d05bacd5036acc48bf654cbcd5b7628) --- editor/translations/de.po | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'editor/translations/de.po') diff --git a/editor/translations/de.po b/editor/translations/de.po index 14d9926ecb..1520c3aa2a 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -53,8 +53,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-08 22:32+0000\n" -"Last-Translator: PagDev \n" +"PO-Revision-Date: 2020-03-14 15:05+0000\n" +"Last-Translator: So Wieso \n" "Language-Team: German \n" "Language: de\n" @@ -6029,9 +6029,8 @@ msgstr "" "Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" -msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen" +msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -12483,7 +12482,7 @@ msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" +msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -- cgit v1.2.3