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authorJFonS <joan.fonssanchez@gmail.com>2018-05-06 20:49:22 +0200
committerJFonS <joan.fonssanchez@gmail.com>2018-06-13 17:52:37 +0200
commit9cd1c20f6aae87e34b45471271062127d385871e (patch)
tree729745b76b9ef73006ad688bb04c18c3e9034886 /editor/spatial_editor_gizmos.h
parente9492308379dfc26cd8223ceeaa4c41f98426b56 (diff)
Polished 3D selection
Diffstat (limited to 'editor/spatial_editor_gizmos.h')
-rw-r--r--editor/spatial_editor_gizmos.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index c5dc36cb22..924f82dc16 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -49,6 +49,7 @@
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/room_instance.h"
+#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
@@ -80,7 +81,6 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
- AABB collision_mesh_bounds;
struct Handle {
Vector3 pos;
@@ -89,6 +89,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
Vector<Vector3> handles;
Vector<Vector3> secondary_handles;
+ float selectable_icon_size = -1.0f;
bool billboard_handle;
bool valid;
@@ -102,7 +103,7 @@ protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
- void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
+ void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
@@ -118,7 +119,7 @@ protected:
public:
virtual Vector3 get_handle_pos(int p_idx) const;
virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
- virtual bool intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
+ virtual bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
void clear();
void create();
@@ -192,6 +193,18 @@ public:
MeshInstanceSpatialGizmo(MeshInstance *p_mesh = NULL);
};
+class Sprite3DSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(Sprite3DSpatialGizmo, EditorSpatialGizmo);
+
+ SpriteBase3D *sprite;
+
+public:
+ virtual bool can_draw() const;
+ void redraw();
+ Sprite3DSpatialGizmo(SpriteBase3D *p_sprite = NULL);
+};
+
class Position3DSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(Position3DSpatialGizmo, EditorSpatialGizmo);