diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 01:23:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 08:32:34 -0300 |
commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
tree | d863db50852afe5d4b0bc15b8452054498004cb1 /editor/spatial_editor_gizmos.h | |
parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'editor/spatial_editor_gizmos.h')
-rw-r--r-- | editor/spatial_editor_gizmos.h | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index a8ace87530..469a2d594a 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -31,9 +31,10 @@ #define SPATIAL_EDITOR_GIZMOS_H #include "editor/plugins/spatial_editor_plugin.h" -#include "scene/3d/body_shape.h" +#include "scene/3d/audio_stream_player_3d.h" #include "scene/3d/camera.h" #include "scene/3d/collision_polygon.h" +#include "scene/3d/collision_shape.h" #include "scene/3d/gi_probe.h" #include "scene/3d/light.h" #include "scene/3d/listener.h" @@ -137,6 +138,22 @@ public: LightSpatialGizmo(Light *p_light = NULL); }; +class AudioStreamPlayer3DSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(AudioStreamPlayer3DSpatialGizmo, EditorSpatialGizmo); + + AudioStreamPlayer3D *player; + +public: + virtual String get_handle_name(int p_idx) const; + virtual Variant get_handle_value(int p_idx) const; + virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point); + virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false); + + void redraw(); + AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player = NULL); +}; + class CameraSpatialGizmo : public EditorSpatialGizmo { GDCLASS(CameraSpatialGizmo, EditorSpatialGizmo); |