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authorRémi Verschelde <remi@verschelde.fr>2021-03-04 20:38:32 +0100
committerGitHub <noreply@github.com>2021-03-04 20:38:32 +0100
commite556ec0c5a8bcd1913b2a9950b5d6925cd15046b (patch)
tree18bd83c47a090bebbac04494030379c9ccd28aaa /editor/plugins
parent86fba084278c8e751463c2f1c73e912de020239d (diff)
parent068300c7c98600c87d0ccc78c4bdd66ad017f7fe (diff)
Merge pull request #46529 from jmb462/improvement-raycast3d-debug-shape
Adding Raycast3D custom debug shape thickness and color
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index cf4aa33257..ff4a941b06 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -99,6 +99,7 @@ protected:
public:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
+ void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);