From 068300c7c98600c87d0ccc78c4bdd66ad017f7fe Mon Sep 17 00:00:00 2001 From: jmb462 Date: Sun, 28 Feb 2021 22:15:52 +0100 Subject: Adding Raycast3D custom debug shape thickness and color --- editor/plugins/node_3d_editor_plugin.h | 1 + 1 file changed, 1 insertion(+) (limited to 'editor/plugins') diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index cf4aa33257..ff4a941b06 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -99,6 +99,7 @@ protected: public: void add_lines(const Vector &p_lines, const Ref &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); + void add_vertices(const Vector &p_vertices, const Ref &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); void add_mesh(const Ref &p_mesh, bool p_billboard = false, const Ref &p_skin_reference = Ref(), const Ref &p_material = Ref()); void add_collision_segments(const Vector &p_lines); void add_collision_triangles(const Ref &p_tmesh); -- cgit v1.2.3