diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-26 09:49:58 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-26 09:49:58 +0200 |
commit | d93d64672328c5e2ff7b4e2680274d6ae910cb97 (patch) | |
tree | 2e882fd9ad1044e4ae898b805aebbe797f95b984 /editor/plugins | |
parent | 5bf2b3926cafd93924831e178ba879db7bae0d1c (diff) | |
parent | fdab23163fcebda3b6e795a74528100414a389ba (diff) |
Merge pull request #64570 from KoBeWi/node🧳ing
Unify node casing adjustment
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 14 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 14 |
2 files changed, 2 insertions, 26 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 2e83e2041f..17c2d26dc2 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5563,19 +5563,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) { // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. String name = path.get_file().get_basename(); - switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) { - case NAME_CASING_PASCAL_CASE: - name = name.capitalize().replace(" ", ""); - break; - case NAME_CASING_CAMEL_CASE: - name = name.capitalize().replace(" ", ""); - name[0] = name.to_lower()[0]; - break; - case NAME_CASING_SNAKE_CASE: - name = name.capitalize().replace(" ", "_").to_lower(); - break; - } - child->set_name(name); + child->set_name(Node::adjust_name_casing(name)); Ref<Texture2D> texture = ResourceCache::get_ref(path); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6add9e2e1e..1214024098 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3981,19 +3981,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. String name = path.get_file().get_basename(); - switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) { - case NAME_CASING_PASCAL_CASE: - name = name.capitalize().replace(" ", ""); - break; - case NAME_CASING_CAMEL_CASE: - name = name.capitalize().replace(" ", ""); - name[0] = name.to_lower()[0]; - break; - case NAME_CASING_SNAKE_CASE: - name = name.capitalize().replace(" ", "_").to_lower(); - break; - } - mesh_instance->set_name(name); + mesh_instance->set_name(Node::adjust_name_casing(name)); instantiated_scene = mesh_instance; } else { |