From fdab23163fcebda3b6e795a74528100414a389ba Mon Sep 17 00:00:00 2001 From: kobewi Date: Thu, 18 Aug 2022 13:47:05 +0200 Subject: Unify node casing adjustment --- editor/plugins/canvas_item_editor_plugin.cpp | 14 +------------- editor/plugins/node_3d_editor_plugin.cpp | 14 +------------- 2 files changed, 2 insertions(+), 26 deletions(-) (limited to 'editor/plugins') diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index fc70ace331..b3ce82bd61 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5555,19 +5555,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) { // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. String name = path.get_file().get_basename(); - switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) { - case NAME_CASING_PASCAL_CASE: - name = name.capitalize().replace(" ", ""); - break; - case NAME_CASING_CAMEL_CASE: - name = name.capitalize().replace(" ", ""); - name[0] = name.to_lower()[0]; - break; - case NAME_CASING_SNAKE_CASE: - name = name.capitalize().replace(" ", "_").to_lower(); - break; - } - child->set_name(name); + child->set_name(Node::adjust_name_casing(name)); Ref texture = ResourceCache::get_ref(path); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6afc6798d0..af6fc68e79 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3964,19 +3964,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. String name = path.get_file().get_basename(); - switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) { - case NAME_CASING_PASCAL_CASE: - name = name.capitalize().replace(" ", ""); - break; - case NAME_CASING_CAMEL_CASE: - name = name.capitalize().replace(" ", ""); - name[0] = name.to_lower()[0]; - break; - case NAME_CASING_SNAKE_CASE: - name = name.capitalize().replace(" ", "_").to_lower(); - break; - } - mesh_instance->set_name(name); + mesh_instance->set_name(Node::adjust_name_casing(name)); instantiated_scene = mesh_instance; } else { -- cgit v1.2.3