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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 08:02:38 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 08:02:38 -0700
commitca30b70943b1d2c19c10e901786edb8b095f7834 (patch)
tree9a6aa312895bd7ac1cf2281444537e2f9c31a64e /editor/plugins
parent77721b35ba21f2e7e8bb42cf415fccb018517843 (diff)
Remove editor code in PhysicalBone3D
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp
index f92f50f826..b1e104e680 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.cpp
+++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp
@@ -43,6 +43,7 @@ void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed)
void PhysicalBone3DEditor::_set_move_joint() {
if (selected) {
selected->_set_gizmo_move_joint(button_transform_joint->is_pressed());
+ Node3DEditor::get_singleton()->update_transform_gizmo();
}
}