From ca30b70943b1d2c19c10e901786edb8b095f7834 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Fri, 1 Oct 2021 08:02:38 -0700 Subject: Remove editor code in PhysicalBone3D _set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there. --- editor/plugins/physical_bone_3d_editor_plugin.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'editor/plugins') diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp index f92f50f826..b1e104e680 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.cpp +++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp @@ -43,6 +43,7 @@ void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) void PhysicalBone3DEditor::_set_move_joint() { if (selected) { selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); + Node3DEditor::get_singleton()->update_transform_gizmo(); } } -- cgit v1.2.3