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authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /editor/plugins
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.h4
2 files changed, 0 insertions, 8 deletions
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index c03e55be69..900bf4ef57 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -36,10 +36,6 @@
#include "editor/editor_scale.h"
#include "scene/gui/check_box.h"
-/**
- @author Mariano Suligoy
-*/
-
void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
Vector2 line = (to - from).normalized() * 10;
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 23981ddb81..bffc6fd9bf 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -40,10 +40,6 @@
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
-/**
- @author Mariano Suligoy
-*/
-
class TextureRegionEditor : public VBoxContainer {
GDCLASS(TextureRegionEditor, VBoxContainer);