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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-09-04 19:14:47 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-09-04 19:14:47 +0200
commitad499f234fbbf00c27a842729c0b832bc216a168 (patch)
tree5faec1a69926a2ac0edb66f3c9d16c830be16669 /editor/plugins
parent604dc426d57f3a525060b9bb4c37d89c470cff15 (diff)
Load scene if needed when editing recent built-in script
Fixes #31966
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/script_editor_plugin.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 413843d536..8b6bab374c 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -538,6 +538,10 @@ void ScriptEditor::_open_recent_script(int p_idx) {
// if it's a path then it's most likely a deleted file not help
} else if (path.find("::") != -1) {
// built-in script
+ String scene_path = path.get_slice("::", 0);
+ if (!EditorNode::get_singleton()->is_scene_open(scene_path)) {
+ EditorNode::get_singleton()->load_scene(scene_path);
+ }
Ref<Script> script = ResourceLoader::load(path);
if (script.is_valid()) {
edit(script, true);