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authorRémi Verschelde <remi@verschelde.fr>2021-10-07 08:15:43 +0200
committerGitHub <noreply@github.com>2021-10-07 08:15:43 +0200
commit90fd6e960e2e16b887f76669e42b06b53ae0b6c5 (patch)
tree6e43e58953b7738e5d9d7b0466ba23e497500cd7 /editor/plugins
parent149e10da1cbee1841b7a2dfc116c016e4b6793fa (diff)
parent7a447026c233f3b0a11ede4c4bbdb74e9505c4d8 (diff)
Merge pull request #51459 from TokageItLab/fix-animation-track-editor-insert-queue
Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 52ba8f1bcd..531ffc6a73 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -434,6 +434,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) {
String path = root->get_path_to(skeleton);
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
+ te->make_insert_queue();
for (int i = 0; i < bone_len; i++) {
const String name = skeleton->get_bone_name(i);
@@ -448,6 +449,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) {
Transform3D tform = skeleton->get_bone_pose(i);
te->insert_transform_key(skeleton, name, tform);
}
+ te->commit_insert_queue();
}
void Skeleton3DEditor::pose_to_rest() {