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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-10-07 08:15:43 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-07 08:15:43 +0200 |
| commit | 90fd6e960e2e16b887f76669e42b06b53ae0b6c5 (patch) | |
| tree | 6e43e58953b7738e5d9d7b0466ba23e497500cd7 /editor/plugins | |
| parent | 149e10da1cbee1841b7a2dfc116c016e4b6793fa (diff) | |
| parent | 7a447026c233f3b0a11ede4c4bbdb74e9505c4d8 (diff) | |
Merge pull request #51459 from TokageItLab/fix-animation-track-editor-insert-queue
Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable
Diffstat (limited to 'editor/plugins')
| -rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 52ba8f1bcd..531ffc6a73 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -434,6 +434,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) { String path = root->get_path_to(skeleton); AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); + te->make_insert_queue(); for (int i = 0; i < bone_len; i++) { const String name = skeleton->get_bone_name(i); @@ -448,6 +449,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) { Transform3D tform = skeleton->get_bone_pose(i); te->insert_transform_key(skeleton, name, tform); } + te->commit_insert_queue(); } void Skeleton3DEditor::pose_to_rest() { |