From 7a447026c233f3b0a11ede4c4bbdb74e9505c4d8 Mon Sep 17 00:00:00 2001 From: Silc 'Tokage' Renew <61938263+TokageItLab@users.noreply.github.com> Date: Tue, 10 Aug 2021 12:11:27 +0900 Subject: fixed insert track queue in AnimationTrackEditor doesn't work correctly --- editor/plugins/skeleton_3d_editor_plugin.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'editor/plugins') diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 52ba8f1bcd..531ffc6a73 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -434,6 +434,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) { String path = root->get_path_to(skeleton); AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); + te->make_insert_queue(); for (int i = 0; i < bone_len; i++) { const String name = skeleton->get_bone_name(i); @@ -448,6 +449,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) { Transform3D tform = skeleton->get_bone_pose(i); te->insert_transform_key(skeleton, name, tform); } + te->commit_insert_queue(); } void Skeleton3DEditor::pose_to_rest() { -- cgit v1.2.3