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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-24 08:15:33 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-24 08:15:33 +0200 |
commit | 1314e6cbcc7ccf19aeeafc01a12de1de6ce3642d (patch) | |
tree | 69df5d26b79ac73dcb57b494661889d1b256657a /editor/plugins | |
parent | db5a86339b9a5aba1a99d133ecfa3673f1ca1a97 (diff) | |
parent | a8bbe570caadd0161a8db9c980296b111042a6b8 (diff) |
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 1ebdf466fe..124c62ed67 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -821,7 +821,7 @@ Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skel shader_type spatial; render_mode unshaded, shadows_disabled, depth_draw_always; -uniform sampler2D texture_albedo : hint_albedo; +uniform sampler2D texture_albedo : source_color; uniform float point_size : hint_range(0,128) = 32; void vertex() { if (!OUTPUT_IS_SRGB) { |