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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-24 08:15:33 +0200
committerGitHub <noreply@github.com>2022-05-24 08:15:33 +0200
commit1314e6cbcc7ccf19aeeafc01a12de1de6ce3642d (patch)
tree69df5d26b79ac73dcb57b494661889d1b256657a /editor/plugins
parentdb5a86339b9a5aba1a99d133ecfa3673f1ca1a97 (diff)
parenta8bbe570caadd0161a8db9c980296b111042a6b8 (diff)
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 1ebdf466fe..124c62ed67 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -821,7 +821,7 @@ Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skel
shader_type spatial;
render_mode unshaded, shadows_disabled, depth_draw_always;
-uniform sampler2D texture_albedo : hint_albedo;
+uniform sampler2D texture_albedo : source_color;
uniform float point_size : hint_range(0,128) = 32;
void vertex() {
if (!OUTPUT_IS_SRGB) {