From a8bbe570caadd0161a8db9c980296b111042a6b8 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Thu, 5 May 2022 21:23:40 +0300 Subject: Rename `hint_albedo`, `hint_white/black` in shaders --- editor/plugins/skeleton_3d_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins') diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 1b703a097c..627cda4439 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -810,7 +810,7 @@ Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skel shader_type spatial; render_mode unshaded, shadows_disabled, depth_draw_always; -uniform sampler2D texture_albedo : hint_albedo; +uniform sampler2D texture_albedo : source_color; uniform float point_size : hint_range(0,128) = 32; void vertex() { if (!OUTPUT_IS_SRGB) { -- cgit v1.2.3