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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-18 03:09:22 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-18 03:09:22 +0200 |
commit | a139e58f8c804d97ecff57b24911840305510687 (patch) | |
tree | 1c842d9d10ced84ec5eda61a077136721c37711c /editor/plugins/texture_layered_editor_plugin.cpp | |
parent | b463ac747a22371136b426b42de03fd900a45cd8 (diff) |
Add comments at the top of each built-in shader to ease debugging
When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
Diffstat (limited to 'editor/plugins/texture_layered_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/texture_layered_editor_plugin.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index 80359452ac..7cd0a69752 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -106,6 +106,8 @@ void TextureLayeredEditor::_update_material() { void TextureLayeredEditor::_make_shaders() { shaders[0].instantiate(); shaders[0]->set_code(R"( +// TextureLayeredEditor preview shader (2D array). + shader_type canvas_item; uniform sampler2DArray tex; @@ -118,6 +120,8 @@ void fragment() { shaders[1].instantiate(); shaders[1]->set_code(R"( +// TextureLayeredEditor preview shader (cubemap). + shader_type canvas_item; uniform samplerCube tex; @@ -132,6 +136,8 @@ void fragment() { shaders[2].instantiate(); shaders[2]->set_code(R"( +// TextureLayeredEditor preview shader (cubemap array). + shader_type canvas_item; uniform samplerCubeArray tex; |