From a139e58f8c804d97ecff57b24911840305510687 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 18 Aug 2021 03:09:22 +0200 Subject: Add comments at the top of each built-in shader to ease debugging When a shader error is printed about a built-in shader, the origin of the shader will now be recognizable immediately by looking at the top of the printed shader code. --- editor/plugins/texture_layered_editor_plugin.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'editor/plugins/texture_layered_editor_plugin.cpp') diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index 80359452ac..7cd0a69752 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -106,6 +106,8 @@ void TextureLayeredEditor::_update_material() { void TextureLayeredEditor::_make_shaders() { shaders[0].instantiate(); shaders[0]->set_code(R"( +// TextureLayeredEditor preview shader (2D array). + shader_type canvas_item; uniform sampler2DArray tex; @@ -118,6 +120,8 @@ void fragment() { shaders[1].instantiate(); shaders[1]->set_code(R"( +// TextureLayeredEditor preview shader (cubemap). + shader_type canvas_item; uniform samplerCube tex; @@ -132,6 +136,8 @@ void fragment() { shaders[2].instantiate(); shaders[2]->set_code(R"( +// TextureLayeredEditor preview shader (cubemap array). + shader_type canvas_item; uniform samplerCubeArray tex; -- cgit v1.2.3