diff options
author | Eric Rybicki <info@ericrybicki.com> | 2020-01-25 10:06:14 +0100 |
---|---|---|
committer | Eric Rybicki <info@ericrybicki.com> | 2020-02-09 19:50:13 +0100 |
commit | bb0358dd8d3ed99c9fb3545efdf821d28e73b68b (patch) | |
tree | 503e5de13cf75aaca6bbe8c79235e6e20f1abea8 /editor/plugins/skeleton_ik_editor_plugin.h | |
parent | 97cc2e53f6fbba7e85a2cbb79f38e077a6e511f7 (diff) |
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628.
Diffstat (limited to 'editor/plugins/skeleton_ik_editor_plugin.h')
-rw-r--r-- | editor/plugins/skeleton_ik_editor_plugin.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h index 06c07031f6..814eb8ff5b 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.h +++ b/editor/plugins/skeleton_ik_editor_plugin.h @@ -44,7 +44,6 @@ class SkeletonIKEditorPlugin : public EditorPlugin { Button *play_btn; EditorNode *editor; - Vector<Transform> initial_bone_poses; void _play(); |