summaryrefslogtreecommitdiff
path: root/editor/plugins/skeleton_ik_editor_plugin.h
diff options
context:
space:
mode:
authorEric Rybicki <info@ericrybicki.com>2020-01-25 10:06:14 +0100
committerEric Rybicki <info@ericrybicki.com>2020-02-09 19:50:13 +0100
commitbb0358dd8d3ed99c9fb3545efdf821d28e73b68b (patch)
tree503e5de13cf75aaca6bbe8c79235e6e20f1abea8 /editor/plugins/skeleton_ik_editor_plugin.h
parent97cc2e53f6fbba7e85a2cbb79f38e077a6e511f7 (diff)
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628.
Diffstat (limited to 'editor/plugins/skeleton_ik_editor_plugin.h')
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h
index 06c07031f6..814eb8ff5b 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_editor_plugin.h
@@ -44,7 +44,6 @@ class SkeletonIKEditorPlugin : public EditorPlugin {
Button *play_btn;
EditorNode *editor;
- Vector<Transform> initial_bone_poses;
void _play();