From bb0358dd8d3ed99c9fb3545efdf821d28e73b68b Mon Sep 17 00:00:00 2001 From: Eric Rybicki Date: Sat, 25 Jan 2020 10:06:14 +0100 Subject: Use a new approach to fix bone pose override not being reset when IK animation is stopped. This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628. --- editor/plugins/skeleton_ik_editor_plugin.h | 1 - 1 file changed, 1 deletion(-) (limited to 'editor/plugins/skeleton_ik_editor_plugin.h') diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h index 06c07031f6..814eb8ff5b 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.h +++ b/editor/plugins/skeleton_ik_editor_plugin.h @@ -44,7 +44,6 @@ class SkeletonIKEditorPlugin : public EditorPlugin { Button *play_btn; EditorNode *editor; - Vector initial_bone_poses; void _play(); -- cgit v1.2.3