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author | Rémi Verschelde <remi@verschelde.fr> | 2020-12-28 16:06:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-28 16:06:50 +0100 |
commit | 4ca98c7a359b313b5a997323b3e4c86cee6b566e (patch) | |
tree | 588dc5c8d4a287a53f5f6a1a8b62f367acfb3725 /editor/import | |
parent | 058f3fe069402978780f87ed383e3a72d4b3009e (diff) | |
parent | 4da4feed18f56a2bc5c88ffe5a4f73134e353c25 (diff) |
Merge pull request #44183 from madmiraal/box_shape-size
Use a size Vector for adjusting the size of Rectangles and Boxes
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index ea16551f18..b7f37849ee 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -431,7 +431,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> CollisionShape3D *colshape = memnew(CollisionShape3D); if (empty_draw_type == "CUBE") { BoxShape3D *boxShape = memnew(BoxShape3D); - boxShape->set_extents(Vector3(1, 1, 1)); + boxShape->set_size(Vector3(2, 2, 2)); colshape->set_shape(boxShape); colshape->set_name("BoxShape3D"); } else if (empty_draw_type == "SINGLE_ARROW") { |