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authorreduz <reduzio@gmail.com>2022-03-09 14:58:40 +0100
committerreduz <reduzio@gmail.com>2022-03-09 18:39:13 +0100
commit21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch)
treebfe6059eedfd5a4233d7d4b46d60703e342860d8 /editor/debugger/script_editor_debugger.cpp
parent922348f4c00e694961a7c9717abdcd0310c11973 (diff)
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'editor/debugger/script_editor_debugger.cpp')
-rw-r--r--editor/debugger/script_editor_debugger.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 0b9631c816..453e9e3a0c 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -1064,18 +1064,16 @@ int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
return last_path_id;
}
-void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
+void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) {
if (!p_base || !live_debug || !is_session_active() || !EditorNode::get_singleton()->get_edited_scene()) {
return;
}
Node *node = Object::cast_to<Node>(p_base);
- VARIANT_ARGPTRS
-
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ for (int i = 0; i < p_argcount; i++) {
//no pointers, sorry
- if (argptr[i] && (argptr[i]->get_type() == Variant::OBJECT || argptr[i]->get_type() == Variant::RID)) {
+ if (p_args[i]->get_type() == Variant::OBJECT || p_args[i]->get_type() == Variant::RID) {
return;
}
}
@@ -1087,9 +1085,9 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n
Array msg;
msg.push_back(pathid);
msg.push_back(p_name);
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ for (int i = 0; i < p_argcount; i++) {
//no pointers, sorry
- msg.push_back(*argptr[i]);
+ msg.push_back(*p_args[i]);
}
_put_msg("scene:live_node_call", msg);
@@ -1105,9 +1103,9 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n
Array msg;
msg.push_back(pathid);
msg.push_back(p_name);
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ for (int i = 0; i < p_argcount; i++) {
//no pointers, sorry
- msg.push_back(*argptr[i]);
+ msg.push_back(*p_args[i]);
}
_put_msg("scene:live_res_call", msg);